Week 41: Sunday
523 lines changed5 commits5 modules2 devs
Modules
EngineBuild CoreUObject Engine WindowsMMDeviceEnumeration
Plugins
Commits
d8722d0 EngineBuildLocalization Automation using CL 46806481
[CL 46810980 by buildmachine in ue5-main branch]
8e97d48 ControlRigEditor[ControlRig]
* Fixed header including itself
#rb none
[CL 46813121 by henrik karlsson in ue5-main branch]
6ed499b CoreUObject[CoreUObject]
* Renamed ScriptSerialization.h to ScriptSerialization.inl since it is inlined into code and not a real header. This fixed iwyu issues
#rb none
[CL 46812917 by henrik karlsson in ue5-main branch]
7b67d6f Engine[Engine]
* Moved Engine/Selection.h include in Engine.h to deprecated scope because it is an include to UnrealEd
#rb none
[CL 46813534 by henrik karlsson in ue5-main branch]
546e2cf WindowsMMDeviceEnumerationIwyu target fixes
#rb none
[CL 46814308 by henrik karlsson in ue5-main branch]
Experimental lists all experimental plugins touched today.
Modules shows the top engine modules ranked by impact score.
Plugins shows the top plugins ranked by impact score.
Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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