Week 42: Friday
19.0k lines changed173 commits107 modules115 devs
Experimental
EditorDataStorageFeatures UAF AIAssistant Mover InEditorDocumentation Dataflow SpatialReadiness ChaosFlesh ChaosCachingUSD FastGeoStreaming EditorDataStorage
Modules
EngineBuild Engine EngineSource UnrealEd ApplicationCore Core IoStoreOnDemand Slate Templates EngineShaders (+35 more)
Plugins
PCG USDImporter IKRig MetaHumanCharacter ControlRig HairStrands PCGGeometryScriptInterop USDCore GameplayCameras Niagara (+27 more)
Commits
b6abea0 ChangeWebBrowserUserAgentRemoving ChangeWebBrowserUserAgent to fix crash caused by calling too early.
#rb evan.brown, michael.prinke, sarah.rust
[RN] Due to a known issue, certain project names may cause the tutorial to fail to load.
[CL 47058107 by capen rhew in ue5-main branch]
bc0efca TedsQueryStack[TEDS] Fixed a potential null pointer crash.
A while back the rules about needing either a parent or having a local array were enforced, but the monitor node didn't get the memo. This has now been addressed by requiring a parent at all time. If the intend is to only work on rows reported by the observers then a parent node can be provided that just stores the rows.
#jira UE-289349
#rb aditya.ravichandran
[CL 47056408 by ronald koppers in ue5-main branch]
8a59690 MoverMover: fixes bug where events with close timestamps could be processed out of order. Changed method of pruning event arrays so that order is preserved.
#rb jacques.kerner, tom.waterson
[CL 47066258 by justin hare in ue5-main branch]
e822c67 BodyIntersectIKOpBodyIntersectIK:
+ Support for Capsules and Box shape
+ Use Physics Asset's collisoin table
+ Better visual debug
#rb kiaran.ritchie, mark.winter
#jira UE-307145
[CL 47027300 by zhan zhang in ue5-main branch]
1998eac DataflowEditorUnshelved from pending changelist '46933319':
Fix crash when setting source in skin weight tool and when using the edting bones tool
#rb jack.cai, kriss.gossart
#jira UE-348235, UE-348237
[CL 47026402 by michael forot in ue5-main branch]
7573cec TedsTableViewerTEDS Hierarchy Viewer:
Update the hierarchy interface to add a depth first walk function and an event that is broadcast on parent change
Remove the legacy hierarchy data
Add a new hierarchy data implementation to collate multiple hierarchies into one view
TEDS Hierarchies:
Add an function to the TEDS interface to get the parent changed column for a hierarchy
Everything Picker:
Update code to remove usage of legacy hierarchy viewer data
#rb Ronald.Koppers
[CL 47057629 by aditya ravichandran in ue5-main branch]
9a85e88 RigMapperEditor[RigMapper] Reimplemented RigMapper Definition Graph to be interactive:
- Nodes can be moved around
- Nodes can be created from a connection or standalone
- Nodes can be updated through details panel
- Context menu on right click on node or graph
- Nodes can be relinked and links can be removed
#rb Gary.Evans
[CL 47039279 by bojan brankov in ue5-main branch]
93884b7 TedsOutlinerTypeInfoWidget: Convert to use FSimpleWidgetConstructor and attribute bindings instead of the old classes and UICapabilities
TableViewer: Add a new widget hierarchy to replace uses of the old FTableRowParentColumn. Cell widgets in the table viewer are now parented to the table viewer widget row.
#jira UE-347986
#rb jayden.sansom
[CL 47062892 by aditya ravichandran in ue5-main branch]
34fdd3e PackedAttributesTestSuiteRemove PackedAttributes plugin, no longer needed
#rb Thomas.Sarkanen
[CL 47051188 by nicholas frechette in ue5-main branch]
2d857f2 SpatialReadinessTestsFixing spatial readiness tests failing to compile due to a missing test target rule.
#rb Steven.Barnett
[CL 47054158 by joshua davis in ue5-main branch]
(+163 more)
Experimental lists all experimental plugins touched today.
Modules shows the top engine modules ranked by impact score.
Plugins shows the top plugins ranked by impact score.
Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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