Week 43: Tuesday
35.5k lines changed181 commits102 modules117 devs
Experimental
UAF ChaosMover TechAudioTools InstanceDataObjectFixupTool FullBodyIK MovieSceneAnimMixer EditorDataStorageFeatures Workspace ChaosEditor Fracture EditorTelemetry
Modules
Engine EngineShaders EngineBuild CoreUObject IoStoreOnDemand EngineSource Platform Core SubmitTool Chaos (+35 more)
Plugins
PCG OnlineServicesEOS SequencerAnimTools OnlineFramework Metasound Firebase ControlRig MediaIOFramework NamingTokens UdpMessaging (+21 more)
Commits
8555965 PBIK[FBIK] Fixed crash bug from intermediate effectors on fork joints.
#rb halfdan.ingvarsson
#JIRA UE-316135
[CL 47155618 by kiaran ritchie in ue5-main branch]
90ac692 UAFAnimGraphUAF: Add option to FAnimNextBlendOverwriteKeyframePerBoneWithScaleTask and FAnimNextBlendAddKeyframePerBoneWithScaleTask to blend poses together based on per bone blend weights without a blendprofile
#rb lucas.dower, Nicholas.Frechette
[CL 47149502 by jaqueline wieland in ue5-main branch]
45b78ec InstanceDataObjectFixupToolDRT integration into Ido Fixup Tool
#rb jordan.hoffmann
[CL 47149893 by simon mercier in ue5-main branch]
62e7177 WorkspaceEditorWorkspace Changes Round 1
* Update workspace schema to control if a workspace can be saved and if a workspace can contain multiple assets.
* Move 'Save All' button from the asset toolbar to the workspace outliner tab.
* Prevent creating new UAF workspace assets and prevent opening old UAF workspaces.
* Save/Browse buttons in asset toolbar now relate to the focused document.
#rb Jurre.deBaare
[CL 47152437 by lucas dower in ue5-main branch]
fa09836 UAFAnimGraphUAF: Add per bone additive keyframe blend task
#rb Nicholas.Frechette
[CL 47150486 by jaqueline wieland in ue5-main branch]
6872283 PlanarCutadd area contact option for small geo removal
#rb cedric.caillaud
[CL 47152168 by jimmy andrews in ue5-main branch]
dc0108e UAFPoseSearchPoseSearch - fix for UEFN Shipping Editor in FAnimNextMotionMatchingTask::Execute
[REVIEW] [at]ue-anim-gameplay
#rb melyssa.battison
[CL 47164178 by samuele rigamonti in ue5-main branch]
558c0c6 ChaosMover[ChaosMover] Fixes for pusing into small, low objects
#rnx
#rb jacques.kerner, Harsha.reddy
[CL 47154664 by tom waterson in ue5-main branch]
e3e0c46 MoverMover, ChaosMover: adding more contextual information to time steps and events
#rb jacques.kerner, ross.mcverry
[CL 47176338 by justin hare in ue5-main branch]
77266b4 FastGeoStreamingEnable FastGeo and PCG FastGeo Interop plugins to enable runtime primitive spawning for PCG grass via FastGeo components.
Reduces setup/tear down costs and object allocations.
#rb adrien.logut, julien.lheureux, Richard.Malo, wyatt.marvil
#jira UE-348327
#rnx
[CL 47153478 by huw bowles in ue5-main branch]
(+171 more)
Experimental lists all experimental plugins touched today.
Modules shows the top engine modules ranked by impact score.
Plugins shows the top plugins ranked by impact score.
Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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