2 min read

Week 43: Wednesday

829.3k lines changed
162 commits
87 modules
92 devs


Experimental

UAF ChaosModularVehicle Mover InstanceDataObjectFixupTool ChaosRigidAsset EditorDataStorageFeatures UIFramework FastGeoStreaming Dataflow


Modules

CoreUObject Engine EngineShaders UnrealEd VulkanRHI EngineBuild Renderer UbaCommon EngineSource Core (+36 more)


Plugins

Niagara PCG Mutable StateTree GameplayCameras NamingTokens USDCore DeformerGraph RigVM ControlRig (+14 more)


Commits

12c6258 ChaosModularVehicleEngine
[NetPhysics] Optimization to not cache physics result during resimulation frames, except for the last frame.
- Also don't populate simulation state in AsyncOutput during resimulation for chaos modular vehicles

#rb Bill.Henderson, tom.waterson

[CL 47195233 by markus boberg in ue5-main branch]

46c7a73 InstanceDataObjectFixupTool
47175615 was missing these two files by mistake.
[Feature] Updated IDT api to allow users to get, preview, and edit the full set of transforms rather than simply appending to the list and saving immediately

#rb simon.mercier

[CL 47226113 by jordan hoffmann in ue5-main branch]

a9bbe7e ChaosRigidAssetNodes
Rigid body asset Dataflow nodes :
- add a node to run the physics asset state in a RBAN simulation and cache the result in an animation flle
- add a animsequence terminal node

#rb benn.gallagher

[CL 47186070 by cedric caillaud in ue5-main branch]

258ec93 UAFAnimGraph
Fix Blend Stack Requester trait not implementing IGarbageCollection

#jira UE-350026
#rb jose.villarroel

[CL 47211504 by lucas dower in ue5-main branch]

afd1b04 UAFAnimGraph
Fixed RigVM error caused by a missing struct in the allowed list

#jira UE-350030
#rb jose.villarroel, sara.schvartzman

[CL 47215535 by jaime cifuentes in ue5-main branch]

c68dca0 UIFramework
Verse UI button: fire highlight event on long press and unhighlight event on touch end

#rb dylan.dumesnil

[CL 47237935 by zahra nikbakht in ue5-main branch]

6e3d37d TedsTableViewer
Hierarchy Viewer: Remove broken default expansion state argument and replace with a new explicit ExpandAll() call

#rb Ross.Smith, Scott.Nelson

[CL 47206542 by aditya ravichandran in ue5-main branch]

54926a8 ChaosModularVehicleEngine
Fix bug where module creations events are being dropped when GT running slow & physics runs multiple ticks

#rb Aaron.Eady, scott.lindeneau

[CL 47198215 by bill henderson in ue5-main branch]

fcd79b6 FastGeoStreaming
[PCG][FastGeo] pcg.RuntimeGeneration.ISM.ComponentlessPrimitive editor support

#rb adrien.logut, huw.bowles, julien.lheureux, Richard.Malo, wyatt.marvil

[CL 47209682 by patrick enfedaque in ue5-main branch]

17b8523 Mover
Mover: converted flags that could only be authored by the internal simulation code to be read-only in blueprint

#rb nate.strohmyer
#rnx

[CL 47209641 by justin hare in ue5-main branch]

(+152 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.