Week 43: Friday
45.6k lines changed153 commits84 modules96 devs
Experimental
ChaosMover MovieSceneAnimMixer Mover ChaosCaching GameplayGraph Dataflow ImageWidgets MovieScenePoseSearchTracks MutableDataflow EditorDataStorageFeatures ProceduralVegetationEditor
Modules
Engine Core System EngineBuild CoreUObject Configuration UbaCommon IoStoreOnDemand EngineExtras EngineSource (+32 more)
Plugins
Niagara AudioInsights CurveEditorTools ControlRig PoseSearch ChaosClothAssetEditor NamingTokens RigVM UdpMessaging ProjectLauncher (+13 more)
Commits
fbe80c9 ChaosMoverChaos Mover events: adding more time step information, like whether the step is a resimulation. Plumbing this all the way through the simulation events system
#rb jacques.kerner
[CL 47297225 by justin hare in ue5-main branch]
f260a04 ChaosCachingGeometry collection cache : make static pose caches to emit events
- Events are only emitted through the Chaos Event Relay
- Only support break and collision events ( collision events do not have component or physics material as they are not stored in the cache )
[FYI] jim.vanallen
#rb none
[CL 47300540 by cedric caillaud in ue5-main branch]
35cfa47 DataflowEditorDataflow : fix collection spreadsheet crashing when encountering a attribute with an empty name
[FYI] tim.brakensiek
#rb trivial
[CL 47340360 by cedric caillaud in ue5-main branch]
e9021c8 RigMapperEditor[RigMapper] Quality of Life improvements:
- Adding more pins to nodes and generating connection
- Fixing bug with loading json file
- Added constraints when removing pins
- Improving memory management and performance
#rb none
[CL 47313328 by bojan brankov in ue5-main branch]
241b362 MutableDataflowEditor[mutable] Dataflow Instanced Struct Parameters.
- Added support for UStructs to be used as parameters of the COI (in the context of Dataflow).
- Implemented usage of a new type of policy that takes care of handling connections with UStruct objects.
- Added support nodes for the new type of dataflow mutable parameter node
#jira UE-347972
#review-47206153 @gerard.martin
#rb gerard.martin
#rnx
[CL 47302084 by daniel moreno in ue5-main branch]
c179239 ProceduralVegetation[PVE] Object Avoidance
#rb mans.isaksson
#jira none
[CL 47309426 by tayyab ejaz in ue5-main branch]
21b8e72 GameplayGraphFix incorrect island reference in UGraph::CreateEdge
#jira UE-350065
#rb graham.matuszewski
[CL 47305877 by andrew davidson in ue5-main branch]
c340d77 MetaHumanCalibrationDiagnosticsCalibration diagnostics use timecode-matched frames
#rb brent.bannister
[CL 47304537 by igor stefanovic in ue5-main branch]
c16fa04 MovieSceneAnimMixerSequencer: Temporary fix to stitch track crash.
We had removed these components from the section entity since ideally the anim mixer track or a decoration would be responsible for them, but for now they're needed to get the mixer to pick up the entity properly and create a mixer entry for it. We'll figure out a better solution as part of the larger refactor later.
[REVIEW] [at]andrew.rodham, [at]ue-sequencer
#jira UE-350283
#rb Andrew.Rodham
[CL 47306302 by david bromberg in ue5-main branch]
19dfa25 ChaosFleshEngineUSD: Centralized and exposed a single function to check if the USD SDK is enabled in UnrealUSDWrapper for the other modules to call.
#jira UE-325829
#rb none
#rnx
[CL 47312160 by anousack kitisa in ue5-main branch]
(+143 more)
Experimental lists all experimental plugins touched today.
Modules shows the top engine modules ranked by impact score.
Plugins shows the top plugins ranked by impact score.
Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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