2 min read

Week 43: Saturday

2.2k lines changed
11 commits
8 modules
7 devs


Experimental

MovieSceneAnimMixer


Modules

UbaCommon EngineBuild WebBrowser EngineShaders


Plugins

MetaHumanCalibrationProcessing ProjectLauncher MaterialValidation


Commits

5b31951 MovieSceneAnimMixer
[MovieSceneAnimMixer]
* Fixed non unity

[CL 47352589 by henrik karlsson in ue5-main branch]

5a82b85 MetaHumanCalibrationLib
[MetaHuman]
* Fixed compile warnings (as errors) when building with /Ob3 (more inlining)

#rb none

[CL 47353138 by henrik karlsson in ue5-main branch]

2394006 WebBrowser
Fix IOS slate webview not applying contentscale correctly

[REVIEW] [at]adam.kinge, [at]Peter.Sauerbrei
#rnx
#rb adam.kinge
#tests Built locally and tested on iphone 16

[CL 47350648 by sulabh patel in ue5-main branch]

d172ef1 ProjectLauncher
[Backout] - CL47333973
[FYI] john.heuerman
#rnx
Original CL Desc
-----------------------------------------------------------------
Fixed crash in Project Launcher when unplugging/disconnecting a mobile device.

Also fixed a couple copy/paste errors resuling in functions named "...ChangedChanged".

#rb David.Harvey

[CL 47344879 by bob tellez in ue5-main branch]

2a13b8a MaterialValidation
Change Material Validation Groups to use FString paths instead of SoftObjectPtr
This avoids asset referencing which is causing production issues when deleting UMaterial assets.
#rb none
#rnx

[CL 47353353 by jeremy moore in ue5-main branch]

129c764 EngineBuild
Localization Automation using CL 47349034

[CL 47350342 by buildmachine in ue5-main branch]

f39a951 EngineShaders
[DOF] Added missing ResolveView to DOF shaders.
In 44062835, a change was made to ViewportUVToBufferUV to use ResolvedView. This lead to undefined behaviour, since ResolvedView was not set.

#jira UE-309780
#rb none
[FYI] [at]marti.majo

[CL 47344237 by wouter dek in ue5-main branch]

2c1e0ec UbaCommon
[UBA]
* Changed how cas deletion on overflow works. When overflow is discovered we estimate how many files that needs to be deleted. We then kick jobs with batches of deletes given of how many files we think we need to delete. Since the sorting changes over time our estimates might be wrong but will fix itself up over time.

#rb none

[CL 47352449 by henrik karlsson in ue5-main branch]

9c7d953 UbaCommon
[UBA]
* Moved lambda out to be a normal function. Has this feeling codegen is somehow wrong on linux.. with this change I can't repro a hang that happened 9/10 times when building on the farm
* Added so UbaCli -checkCas can be combined with -deleteCas and then it will only delete bad cas files

#rb none

[CL 47349034 by henrik karlsson in ue5-main branch]

e1593a7 EngineBuild
Remove redundant default entries and fix 5.1

#rnx

[CL 47347475 by jimmy smith in ue5-main branch]

(+1 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.