Week 44: Monday
80.8k lines changed175 commits76 modules110 devs
Experimental
UAF EditorDataStorage NNERuntimeIREE MessageBusTester EditorDataStorageFeatures EditorPerformance GPULightmass FastGeoStreaming SubtitlesAndClosedCaptions NeuralRendering
Modules
Engine System Platform Renderer CoreUObject Configuration Core ProjectFiles EngineBuild UnrealEd (+28 more)
Plugins
PCG ControlRig GameFeatures Mutable DataRegistry ChaosClothAsset OnlineFramework ModelViewViewModel MetaHumanCharacter Niagara (+13 more)
Commits
7062387 UAFUncookedOnlyUAF: Expose a way for users to add additional components to the editor data and merge them with other required components that will be allocated for instances of the asset
#rb Thomas.Sarkanen
[CL 47358916 by jaqueline wieland in ue5-main branch]
d1095ca TedsCore[TEDS] Added support for dynamic columns to the new query context.
This review contains the first new Query Context capability that can be shared, so this also includes updates to support this. The Direct API, current Query Context and new Query Context (currently only used for filtering) now all use the same implementation and interface creating greater consistency moving forward.
New features added are the ability to retrieve the dynamic column type from the new Query Context, several new functions to make it easier to work with dynamic columns and the ability to iterate over all variants of a dynamic columns from both the current and new Query Context.
#jira UE-289349
#rb aditya.ravichandran
[CL 47371218 by ronald koppers in ue5-main branch]
3b763a8 IREEDriverRDG[NNE] NNERuntimeIREERdg fixed resource leaking.
Problem:
When exiting Game after loading/running model with IREE RDG an ensure is hit because shader resources are still referenced.
Solution:
When destroying IREE HAL executable, also cleanup shader resources. Check also other HAL objects for resource leakage.
#rb florent.guinier
#tests Win64, Game, verified assert not hit anymore because of referenced shader map
#rnx
[CL 47359721 by christian regg in ue5-main branch]
a83132c MessageBusTesterEditor[Backout] - CL47376566
[FYI] jason.walter
#rnx
Original CL Desc
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Port MessageBus tester plugin into the UE experimental folder. This plugin is designed to provide test cases that can be used to exercise UDP message transport. The test cases help analyze use cases for messaging and make sure the low level code is functioning optimally. This is only designed for testing and debugging at the moment and may be changed or removed in the future.
#jira UE-350397
#was-backout 47327701
#rb zach.brockway
#rnx
[CL 47378155 by jason walter in ue5-main branch]
b1b806c UAFUAF: Added copy constructors and assignment operator for TLODPose to ensure that view is always kept in line with transforms array.
#rb Nicholas.Frechette
[CL 47390854 by daniel holden in ue5-main branch]
c860c8f MessageBusTesterEditorPort MessageBus tester plugin into the UE experimental folder. This plugin is designed to provide test cases that can be used to exercise UDP message transport. The test cases help analyze use cases for messaging and make sure the low level code is functioning optimally. This is only designed for testing and debugging at the moment and may be changed or removed in the future.
#jira UE-350397
#was-backout 47327701
#rb zach.brockway
#rnx
[CL 47376618 by jason walter in ue5-main branch]
9d5a80d TedsCore[TedsCore]
* Fixed hides class member error happening when using latest toolchain/header units
#rb ronald.koppers
[CL 47383756 by henrik karlsson in ue5-main branch]
7b44621 EditorPerformanceEditor KPIs: unhardcoded the Hint URLs
#rb Robb.Surridge
[CL 47367496 by jeanmichel dignard in ue5-main branch]
0b9c743 UAFAnimGraphUAF: Move accessing of skelmesh component into GT Task because based on init order FAnimNextSkeletalMeshComponentReferenceComponent might not be ready yet
#rb Nicholas.Frechette, Thomas.Sarkanen
[CL 47362347 by jaqueline wieland in ue5-main branch]
d4e134c EditorDataStorageFeatures[TedsOperations] Adjusted some utility functions.
#jira UE-309737
#rb aditya.ravichandran
[CL 47380394 by torsten strunck in ue5-main branch]
(+165 more)
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Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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