Week 44: Friday
18.6k lines changed149 commits83 modules79 devs
Experimental
EditorDataStorageFeatures Dataflow UAF Mover ChaosNiagara SlateIM ChaosModularVehicle CelestialVault InstanceDataObjectFixupTool EditorTRSGizmo DefaultInstallBundleManager
Modules
Engine EngineShaders UnrealEd Core IoStoreOnDemandCore IoStoreOnDemand System IoStoreUtilities Chaos ContentBrowser (+32 more)
Plugins
ControlRig Niagara RigVM StateTree ChaosClothAsset ChaosVD GameFeatures ModelViewViewModel GameplayAbilities MediaFrameworkUtilities (+9 more)
Commits
fe1efeb UAFEditorVarious asset wizard fixes
* Fix system asset not using the anim graph asset.
* Fix occasional crash when assigning module to a UAF component.
* Fix not displaying an error when user assets have clashing names.
* Now display error messages whenever the wizard config is invalid.
* Now show each asset class type in the wizard.
#jira UE-349893, UE-349884, UE-308843, UE-307209, UE-307209, UE-350299
#rb Nicholas.Frechette
#virtualized
[CL 47661559 by lucas dower in ue5-main branch]
351270e ChaosNiagaraFix wrong indexing in Niagara Destruction Data interface causing some particles to spawn at the origin
#jira UE-231785
#rb stu.mckenna
[CL 47674773 by cedric caillaud in ue5-main branch]
d584ea0 TedsOutlinerOutlinerTextWidget: Fix incorrect logic causing no widget to be created if the editable metadata was not present
#rb Jayden.Sansom
[CL 47671342 by aditya ravichandran in ue5-main branch]
24f9e69 TedsOutliner[TEDs] Fix TypeInfoWidget crash on invalid weak pointer
#was-backout 47608139
#rb skip
[CL 47675984 by scott nelson in ue5-main branch]
2989245 DataflowNodesDataflow : fix the skeleton debug draw object calling a delegate from a thread different from the game thread
[FYI] michael.forot
#rb trivial
[CL 47629232 by cedric caillaud in ue5-main branch]
e132f5e TedsOutliner[Backout] - CL47601913
[FYI] jayden.sansom
#rnx
Original CL Desc
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[Prefab Editor] Create the Unsaved/IsPackageDirty Column and show IsSaveable and IsDirty widgets in the Prefab Editor
- Extract the Package sync from the CVar (since it should not be included in syncing revision control)
- Add Tags in the UnsavedAssetTracker
#jira UE-283906, UE-347671
#rb aditya.ravichandran
[CL 47626477 by philip cosgrave in ue5-main branch]
2f7950f ChaosModularVehicleEngine[Chaos]
Add params to modular vehicle custom simulation callback API
#rb Scott.Lindeneau
[CL 47668632 by satchit subramanian in ue5-main branch]
6a7f548 RigMapper[Rig Mapper] Deleting nodes now updates Definition and SideView
#rb none
[CL 47626396 by bojan brankov in ue5-main branch]
b6b11a0 InstanceDataObjectFixupTool[Feature] DRT Alerts & refactors
- Added Alerts columns in the class selection panel
- Alerts displays how many instances need fixup for that specific type
- Refactored how the IDTs are applied on the objects
- Macro to toggle if the real instance or snapshot is used in the diff view
#rb ronald.koppers
[CL 47663376 by simon mercier in ue5-main branch]
1094e57 UAFUAF: Fixed debug draw smearing
#rb Nicholas.Frechette
[CL 47644893 by daniel holden in ue5-main branch]
(+139 more)
Experimental lists all experimental plugins touched today.
Modules shows the top engine modules ranked by impact score.
Plugins shows the top plugins ranked by impact score.
Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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