Week 45: Monday
291.8k lines changed197 commits99 modules113 devs
Experimental
Mover UAF EditorDataStorageFeatures Dataflow MeshModelingToolsetExp FastGeoStreaming DaySequence PluginReferenceViewer GeometryCacheAbcFile DrawDebugLibrary SubmitToolEditor
Modules
Engine Renderer EpicGames.UHT CoreUObject uLangCore DerivedDataCache EngineSource EngineShaders Chaos UnrealEd (+36 more)
Plugins
ControlRig GameplayCameras StateTree Mutable GameInput MediaFrameworkUtilities AudioInsights RigVM HairStrands Niagara (+21 more)
Commits
1cab104 MoverMover: Fixing debug editor crash when initializing a CircularBuffer with a capacity of 0 on MoverComponent initialization by reworking constructors of RollbackBlackboardEntry structs to remove the need to default construct CircularBuffers.
#rb justin.hare
#jira UE-350810
[CL 47742605 by nate strohmyer in ue5-main branch]
e95ba32 TedsTableViewerUnshelved from pending changelist '47735984':
[TEDS Hierarchy Viewer/Model] Fix the executor holding onto the old query stack and don't have the query stack update on initialize for the current implementation of ExpandAll
#rb aditya.ravichandran
[CL 47738658 by jayden sansom in ue5-main branch]
7b33fa7 MoverMover: Fixing debug editor crash when initializing a CircularBuffer with a capacity of 0 on MoverComponent initialization by reworking constructors of RollbackBlackboardEntry structs to remove the need to default construct CircularBuffers.
#jira UE-350810
#was-backout 47745797
#rb justin.hare
[CL 47763524 by nate strohmyer in ue5-main branch]
60f963c MoverMover: Adding virtual destructor to BlackboardEntryBase struct to fix a memory leak.
#rb justin.hare
#jira UE-350663, UE-351635, UE-351637
[CL 47741559 by nate strohmyer in ue5-main branch]
f31a6dc RigMapperEditor[RigMapper] Implement RigMapperDefinitionGraph pin interactions:
- Breaking links
- Moving links
- Adding new connection by dragging and dropping
#rb none
[CL 47734453 by bojan brankov in ue5-main branch]
3d82ab7 MeshModelingToolsExpfix crash on converting mulitple dynamic mesh sources to static meshes w/ the modeling mode convert tool, due to tarray doing an unsafe move of dynamic meshes
#jira UE-351872
#rb lonnie.li
[RN] Fixed crash on using the modeling mode Convert tool to convert multiple dynamic meshes to static meshes
[CL 47752275 by jimmy andrews in ue5-main branch]
ba5523b FastGeoStreaming[FastGeo] Added UFastGeoContainer::CreateTransient and UFastGeoContainer::DestroyTransient for runtime spawning and asynchronous destruction of FastGeo content.
During world cleanup, any pending destruction of transient containers will wait for asynchronous tasks to complete.
#rb huw.bowles, joel.riendeau, Patrick.Enfedaque
#jira UE-351089
[CL 47742854 by richard malo in ue5-main branch]
0102507 Mover[Backout] - CL47742330
[FYI] nate.strohmyer
#rnx
Original CL Desc
-----------------------------------------------------------------
Mover: Fixing debug editor crash when initializing a CircularBuffer with a capacity of 0 on MoverComponent initialization by reworking constructors of RollbackBlackboardEntry structs to remove the need to default construct CircularBuffers.
#rb justin.hare
#jira UE-350810
[CL 47746073 by nate strohmyer in ue5-main branch]
a5a7891 TedsTableViewerTeds Table Viewer:
Use new widget drop handler
Add support for treating drop onto empty area as drop onto root
#jira UE-308927
#rb Torsten.Strunck
[CL 47741512 by aditya ravichandran in ue5-main branch]
48f7800 DaySequenceDaySequence: Add support for explicitly disabling hierarchical blending per-subsequence in a day sequence collection
Currently this is only respected by modifier components, the DSA never enables hierarchical blending for its own sequences.
#rb lonnie.li
[CL 47744025 by nickolas drake in ue5-main branch]
(+187 more)
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Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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