Week 45: Thursday
16.5k lines changed147 commits82 modules95 devs
Experimental
UAF InstanceDataObjectFixupTool FastGeoStreaming ProceduralVegetationEditor SpatialReadiness SubtitlesAndClosedCaptions DefaultInstallBundleManager
Modules
Engine UnrealEd CoreUObject Core EngineBuild Slate EngineSource ContentBrowser CurveEditor RHI (+32 more)
Plugins
PCG Mutable RigVM IKRig GameplayCameras Niagara PoseSearch MetaHumanCharacter ControlRig AnimationData (+13 more)
Commits
53a52ca ProceduralVegetationEditorAdd PVE debug visualization capabilities
* Add capability to visualize array of vectors
* Add "Custom" attribute visualization
* Slight optimization of line and instanced mesh drawing
* Fix bug where line batcher component would not refresh its render state
#rb Zohaib.Javed
[CL 47898265 by mans isaksson in ue5-main branch]
ec5f1fb UAFEditorFix being able to open multiple UAF asset wizard windows
* Also show error when trying to make a new BP asset with a clashing name
#rb Nicholas.Frechette
#jira UE-352127
[CL 47912802 by lucas dower in ue5-main branch]
67a7079 FastGeoStreaming[FastGeo] Added FastGeo support for MeshPaint textures in StaticMeshComponent.
#rb Jeremy.Moore, joel.riendeau, Sebastien.Lussier
[CL 47908331 by richard malo in ue5-main branch]
669e4a9 InstanceDataObjectFixupTool[Improvement] DRT: Add CVar to control IDT serialization
#rb jordan.hoffmann
[CL 47902203 by simon mercier in ue5-main branch]
bbb2291 UAFUncookedOnly- Added AddUnitNodeOfClass to allow spawning of AnimNext typed unit nodes from BP/Python scripting
- Updated UAF to use AddUnitNodeOfClass instead of AddUnitNode to provide clear python code message-log information
#rb Helge.Mathee, Nicholas.Frechette
#jira UE-351397
[CL 47898903 by jurre debaare in ue5-main branch]
ecfa573 RelativeIKOpRelative IK: rotation invariant baking update
#rb mark.winter
[CL 47932257 by zhan zhang in ue5-main branch]
b525b4f UAFTestsClean up automated UAF Workspace test cases
#jira UE-352768
#rb Thomas.Sarkanen
[FYI] [at]eddie.hager, [at]storm.hooten
[CL 47917700 by jin park in ue5-main branch]
e75a5dc HierarchyTableEditorMove hierarchy table from animation category to misc.
#rb Thomas.Sarkanen
[CL 47914299 by lucas dower in ue5-main branch]
04ec6f9 SpatialReadinessturn on spatial readinesss on dedicated servers, and turn off world readiness
register SR show flag even if not in editor, only register draw callback when WITH_EDITOR
#rb jon.sourbeer, cameron.chaney
[CL 47932299 by steven barnett in ue5-main branch]
1816c66 ProceduralVegetationExtend & Clean up PVE Facades APIs
* Add Getters and Setters for attributes that needs setting by the PVE importer
* Remove const& on return values which are faster to copy
* Make use of const on parameters consistent
* Convert const TArray<>& to TArray<> to allow for use of MoveTemp
* Return const& instead of copy where it makes sense to do so
#rb Muhammad.Khan
[CL 47898093 by mans isaksson in ue5-main branch]
(+137 more)
Experimental lists all experimental plugins touched today.
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Plugins shows the top plugins ranked by impact score.
Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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