2 min read

Week 45: Thursday

16.5k lines changed
147 commits
82 modules
95 devs


Experimental

UAF InstanceDataObjectFixupTool FastGeoStreaming ProceduralVegetationEditor SpatialReadiness SubtitlesAndClosedCaptions DefaultInstallBundleManager


Modules

Engine UnrealEd CoreUObject Core EngineBuild Slate EngineSource ContentBrowser CurveEditor RHI (+32 more)


Plugins

PCG Mutable RigVM IKRig GameplayCameras Niagara PoseSearch MetaHumanCharacter ControlRig AnimationData (+13 more)


Commits

53a52ca ProceduralVegetationEditor
Add PVE debug visualization capabilities
* Add capability to visualize array of vectors
* Add "Custom" attribute visualization
* Slight optimization of line and instanced mesh drawing
* Fix bug where line batcher component would not refresh its render state

#rb Zohaib.Javed

[CL 47898265 by mans isaksson in ue5-main branch]

ec5f1fb UAFEditor
Fix being able to open multiple UAF asset wizard windows
* Also show error when trying to make a new BP asset with a clashing name

#rb Nicholas.Frechette
#jira UE-352127

[CL 47912802 by lucas dower in ue5-main branch]

67a7079 FastGeoStreaming
[FastGeo] Added FastGeo support for MeshPaint textures in StaticMeshComponent.
#rb Jeremy.Moore, joel.riendeau, Sebastien.Lussier

[CL 47908331 by richard malo in ue5-main branch]

669e4a9 InstanceDataObjectFixupTool
[Improvement] DRT: Add CVar to control IDT serialization


#rb jordan.hoffmann

[CL 47902203 by simon mercier in ue5-main branch]

bbb2291 UAFUncookedOnly
- Added AddUnitNodeOfClass to allow spawning of AnimNext typed unit nodes from BP/Python scripting
- Updated UAF to use AddUnitNodeOfClass instead of AddUnitNode to provide clear python code message-log information

#rb Helge.Mathee, Nicholas.Frechette
#jira UE-351397

[CL 47898903 by jurre debaare in ue5-main branch]

ecfa573 RelativeIKOp
Relative IK: rotation invariant baking update

#rb mark.winter

[CL 47932257 by zhan zhang in ue5-main branch]

b525b4f UAFTests
Clean up automated UAF Workspace test cases

#jira UE-352768
#rb Thomas.Sarkanen
[FYI] [at]eddie.hager, [at]storm.hooten

[CL 47917700 by jin park in ue5-main branch]

e75a5dc HierarchyTableEditor
Move hierarchy table from animation category to misc.

#rb Thomas.Sarkanen

[CL 47914299 by lucas dower in ue5-main branch]

04ec6f9 SpatialReadiness
turn on spatial readinesss on dedicated servers, and turn off world readiness
register SR show flag even if not in editor, only register draw callback when WITH_EDITOR
#rb jon.sourbeer, cameron.chaney

[CL 47932299 by steven barnett in ue5-main branch]

1816c66 ProceduralVegetation
Extend & Clean up PVE Facades APIs

* Add Getters and Setters for attributes that needs setting by the PVE importer
* Remove const& on return values which are faster to copy
* Make use of const on parameters consistent
* Convert const TArray<>& to TArray<> to allow for use of MoveTemp
* Return const& instead of copy where it makes sense to do so

#rb Muhammad.Khan

[CL 47898093 by mans isaksson in ue5-main branch]

(+137 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.