Week 45: Sunday
1.2k lines changed8 commits7 modules7 devs
Modules
CoreUObject EditorInteractiveToolsFramework UbaCommon HlslParser EngineBuild
Plugins
Commits
646e711 ControlRigEditor[ControlRig Sequencer] Fixed recreate control rig with new settings not handling enum -> byte property copy correctly
#rb trivial
[CL 48020629 by jack cai in ue5-main branch]
baffb27 CoreUObject[ZenLoader]
- Restore missing parallelism for RemoveUnreachableScriptObject that got backed out
- Fix potential deadlock in between RemovePublicExports and writers to the global import table
#rb trivial
[CL 48019135 by danny couture in ue5-main branch]
3e3de8a EditorInteractiveToolsFramework[Editor ITF] Snapping visualizers toggled off in ITF (in place of legacy MouseDeltaTracker end)
#jira UE-352252
#rb taylor.hadden
[CL 48017235 by george rolfe in ue5-main branch]
10779a6 UbaCommon[UBA]
* Changed CopyFileW implementation for macos to attempt clonefile first, and then fallback to copyfile or hand rolled read/write to copy
[CL 48016604 by henrik karlsson in ue5-main branch]
8e6879c AvalancheMaterialMotion Design: renamed material bridge function that iterates materials to VisitMaterials and changed the callable signature to pass in a context with information about the material and owner (rather than just material).
+ Added StaticMesh material bridge
#rb none
[CL 48020185 by juan portillo in ue5-main branch]
ed7fee5 HlslParserFix HLSL parser not supporting a bunch of features (struct bitpacking, templated function call, functions with numeric type and usertype arguments)
Reenable RemoveUnusedInterpolators on some platform
#rb benjamin.rouveyrol, Laura.Hermanns, serge.bernier
[REVIEW] [at]benjamin.rouveyrol, [at]serge.bernier, [at]Laura.Hermanns, [at]Jason.Nadro
[CL 48019337 by john huelin in ue5-main branch]
f975512 EngineBuildLocalization Automation using CL 48009848
[CL 48018517 by buildmachine in ue5-main branch]
eff1f1f HlslParserFix StaticAnalysis warning
#rb trivial
[CL 48019569 by john huelin in ue5-main branch]
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Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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