Week 46: Thursday
72.0k lines changed157 commits83 modules103 devs
Experimental
UAF Dataflow EditorDataStorageFeatures SpatialReadiness EditorTRSGizmo ChaosOutfitAsset DefaultInstallBundleManager GeometryCollectionPlugin Mover FastGeoStreaming
Modules
Engine Renderer CoreUObject EngineSource Drivers IrisCore EngineBuild Chaos Core VerseCompiler (+35 more)
Plugins
Avalanche PCG Niagara NVDECElectra ControlRig MaterialValidation Fab ChaosClothAsset ProjectLauncher LevelSequenceEditor (+9 more)
Commits
f9c6f05 EditorTRSGizmo[Editor TRS] Moved TransformGizmo debug functionality to it's own object
#rb none
#Synced-CL 48021612
[CL 48211937 by george rolfe in ue5-main branch]
0aaa3bf SpatialReadinessInvert spatial readiness midphase modifier embedded loops. Add cvar for toggling between midphase strategies. Add function for running heuristic swatch, once we have a good heuristic. Add empty function for grid once we have grid optimization ready to go.
#rb vincent.robert
[CL 48248991 by steven barnett in ue5-main branch]
b76498d EditorDataStorageFeatures[TedsOperations][UnrealEd] Introduced new ViewportDropHandler for generalized drag&drop(-receiving) behavior for viewport widgets using teds drop operations. Added ViewportDropHandlers to both Prefab and Level Editors. Introduced new EntityLevelViewport widget to override the default viewport with.
#jira UE-309737
#rb aditya.ravichandran, logan.buchy, semion.piskarev
#Synced-CL 48209826
[CL 48223794 by torsten strunck in ue5-main branch]
4ec1aa9 DataflowEditorDataflow - Added BP variables to the Simulation Scene.
#rnx
#rb cedric.caillaud
#Synced-CL 48035595
[CL 48214453 by kriss gossart in ue5-main branch]
3bc57c6 UAFChooserEditorChooser Editor Workspace Integration
#rb samuele.rigamonti
#jira UE-296986
#Synced-CL 47737019
[CL 48256244 by keith yerex in ue5-main branch]
3046a55 DataflowEditorDataflow:
- Added rendering support for Box(FBox), BoxArray(TArray<FBox>), Sphere(FSphere), SphereArray(TArray<FSphere>), PointArray(TArray<FVector>) to the new rendering system
#rb cedric.caillaud
[FYI] Jack.Oakman
#Synced-CL 48239755
[CL 48246377 by gustav melich in ue5-main branch]
37b0237 UAFUncookedOnlyFix variable binding data and accessibility not persisting when moving variables between UAF assets
#rb Jurre.deBaare
#jira UE-353659
#Synced-CL 48085336
[CL 48214187 by lucas dower in ue5-main branch]
9e44d6e RelativeIKOpRelativeIKOp: Correctly identify and removed domain bodies from cache effect target setup. And fix copy-paste bug. Should fix several instabilities in prop interactions.
#jira UE-317218
#rb none
#Synced-CL 48212065
[CL 48233527 by mark winter in ue5-main branch]
80acaff ChaosOutfitAssetEngineChaos Outfit Asset - Fixed crash when filtering out all render sections with cloth mappings.
#rb cedric.caillaud, henry.falconer
[RN] Chaos Outfit Asset - Fixed crash when filtering out all render sections with cloth mappings.
[CL 48227883 by kriss gossart in ue5-main branch]
0abbc62 DefaultInstallBundleManager[TRACE] Improve reporting of BundleManager, use regions instead of bookmarks to show a zone where the bundle is mounted
#rb Justin.Marcus
#rnx
#Synced-CL Unknown
[CL 48233457 by anton dunchev in ue5-main branch]
(+147 more)
Experimental lists all experimental plugins touched today.
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Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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