2 min read

Week 46: Thursday

72.0k lines changed
157 commits
83 modules
103 devs


Experimental

UAF Dataflow EditorDataStorageFeatures SpatialReadiness EditorTRSGizmo ChaosOutfitAsset DefaultInstallBundleManager GeometryCollectionPlugin Mover FastGeoStreaming


Modules

Engine Renderer CoreUObject EngineSource Drivers IrisCore EngineBuild Chaos Core VerseCompiler (+35 more)


Plugins

Avalanche PCG Niagara NVDECElectra ControlRig MaterialValidation Fab ChaosClothAsset ProjectLauncher LevelSequenceEditor (+9 more)


Commits

f9c6f05 EditorTRSGizmo
[Editor TRS] Moved TransformGizmo debug functionality to it's own object

#rb none
#Synced-CL 48021612

[CL 48211937 by george rolfe in ue5-main branch]

0aaa3bf SpatialReadiness
Invert spatial readiness midphase modifier embedded loops. Add cvar for toggling between midphase strategies. Add function for running heuristic swatch, once we have a good heuristic. Add empty function for grid once we have grid optimization ready to go.
#rb vincent.robert

[CL 48248991 by steven barnett in ue5-main branch]

b76498d EditorDataStorageFeatures
[TedsOperations][UnrealEd] Introduced new ViewportDropHandler for generalized drag&drop(-receiving) behavior for viewport widgets using teds drop operations. Added ViewportDropHandlers to both Prefab and Level Editors. Introduced new EntityLevelViewport widget to override the default viewport with.

#jira UE-309737
#rb aditya.ravichandran, logan.buchy, semion.piskarev

#Synced-CL 48209826

[CL 48223794 by torsten strunck in ue5-main branch]

4ec1aa9 DataflowEditor
Dataflow - Added BP variables to the Simulation Scene.

#rnx
#rb cedric.caillaud
#Synced-CL 48035595

[CL 48214453 by kriss gossart in ue5-main branch]

3bc57c6 UAFChooserEditor
Chooser Editor Workspace Integration

#rb samuele.rigamonti
#jira UE-296986
#Synced-CL 47737019

[CL 48256244 by keith yerex in ue5-main branch]

3046a55 DataflowEditor
Dataflow:
- Added rendering support for Box(FBox), BoxArray(TArray<FBox>), Sphere(FSphere), SphereArray(TArray<FSphere>), PointArray(TArray<FVector>) to the new rendering system

#rb cedric.caillaud
[FYI] Jack.Oakman

#Synced-CL 48239755

[CL 48246377 by gustav melich in ue5-main branch]

37b0237 UAFUncookedOnly
Fix variable binding data and accessibility not persisting when moving variables between UAF assets

#rb Jurre.deBaare
#jira UE-353659
#Synced-CL 48085336

[CL 48214187 by lucas dower in ue5-main branch]

9e44d6e RelativeIKOp
RelativeIKOp: Correctly identify and removed domain bodies from cache effect target setup. And fix copy-paste bug. Should fix several instabilities in prop interactions.

#jira UE-317218
#rb none

#Synced-CL 48212065

[CL 48233527 by mark winter in ue5-main branch]

80acaff ChaosOutfitAssetEngine
Chaos Outfit Asset - Fixed crash when filtering out all render sections with cloth mappings.

#rb cedric.caillaud, henry.falconer
[RN] Chaos Outfit Asset - Fixed crash when filtering out all render sections with cloth mappings.

[CL 48227883 by kriss gossart in ue5-main branch]

0abbc62 DefaultInstallBundleManager
[TRACE] Improve reporting of BundleManager, use regions instead of bookmarks to show a zone where the bundle is mounted

#rb Justin.Marcus
#rnx
#Synced-CL Unknown

[CL 48233457 by anton dunchev in ue5-main branch]

(+147 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.