Week 46: Friday
26.6k lines changed189 commits93 modules110 devs
Experimental
Dataflow DaySequence UAF GPULightmass EditorTRSGizmo GeometryCollectionPlugin ChaosOutfitAsset DefaultInstallBundleManager AIAssistant ChaosFlesh SimpleHMD
Modules
Engine EngineExtras Core EngineSource CoreUObject UnrealEd Renderer HordeServer.Build EngineShaders Executors (+36 more)
Plugins
StateTree GameplayAbilities MaterialValidation PCG OnlineFramework Avalanche ChaosClothAsset GeometryMask nDisplay GameFeatures (+23 more)
Commits
519af78 EditorTRSGizmoTests[Editor TRS] Added UI automation test suite
#jira UE-353087
#rb taylor.hadden
#Synced-CL 48021612
[CL 48278348 by george rolfe in ue5-main branch]
2dc8b1a UAFMirroringFixed UAF Mirroring LOD issues
#jira UE-347550
[RN] minor
#rb Nicholas.Frechette
#Synced-CL 48298300
[CL 48299441 by roland munguia in ue5-main branch]
5e78502 DataflowEditorDataflow:
- Added rendering support for Box(FBox), BoxArray(TArray<FBox>), Sphere(FSphere), SphereArray(TArray<FSphere>), PointArray(TArray<FVector>) to the new rendering system
[FYI] Jack.Oakman, gustav.melich
#rb gustav.melich
#Synced-CL 48239755
#was-backout 48295734
#Synced-CL 48295927
[CL 48299849 by cedric caillaud in ue5-main branch]
3ada855 DataflowEditorDataflow : weight map paint tool
- Fixed radius issue when switching between brush modes
- Fixed tooltips for brush mode ( removed references to Strength )
- properly display the world radius when scaling using B+Mouse drag
#jira UE-342370
#rb trivial
#Synced-CL 48301667
[CL 48314358 by cedric caillaud in ue5-main branch]
42a28cf DaySequenceDaySequence: Disable DaySequenceModifierVolume ticking.
#rb nickolas.drake
[CL 48311802 by lonnie li in ue5-main branch]
9848003 AIAssistant[AI Assistant] Prefer passing around FString rather than FJsonObject in IToolsetHandler
Reason: avoid redundant serialization and validation passes on the JSON schema.
Also simplifies implementing UFUNCTION wrapper methods.
#rnx
#rb stewart.miles
#Synced-CL 48281750
[CL 48301251 by albert lee in ue5-main branch]
01d165d DaySequenceDaySequence: Fixed time blending to account for non zero tick interval setups.
Fixed time blending causing modifiers to turn on at BeginPlay() even when the player does not spawn in the volume.
#rb nickolas.drake
#jira UE-353741
#jira UE-353754
[CL 48267803 by lonnie li in ue5-main branch]
0ff9107 ChaosFleshEngineFlesh : add support for variables
- Deprecated direct access to the Dataflow and terminal properties for c++
- added accessors and made blueprint use them
- added a migration path on PostLoad
[FYI] tim.brakensiek
#rb yushan.han
#Synced-CL 48301667
[CL 48313582 by cedric caillaud in ue5-main branch]
9b24b02 RigMapperEditor[RigMapper] Fixed minor bugs with unique name generation and link management in RigMapperDefinition graph nodes
#rb Gary.Evans
#Synced-CL 48280024
[CL 48296579 by bojan brankov in ue5-main branch]
cac18e5 DataflowEditor[Backout] - CL48246314
[FYI] Gustav.Melich
#rnx
Original CL Desc
-----------------------------------------------------------------
Dataflow:
- Added rendering support for Box(FBox), BoxArray(TArray<FBox>), Sphere(FSphere), SphereArray(TArray<FSphere>), PointArray(TArray<FVector>) to the new rendering system
#rb cedric.caillaud
[FYI] Jack.Oakman
#Synced-CL 48239755
[CL 48295751 by bryan johnson in ue5-main branch]
(+179 more)
Experimental lists all experimental plugins touched today.
Modules shows the top engine modules ranked by impact score.
Plugins shows the top plugins ranked by impact score.
Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
Member discussion