1 min read

Week 46: Saturday

48.8k lines changed
8 commits
7 modules
7 devs


Experimental

PhysicsControl Dataflow


Modules

AnimGraphRuntime Engine EngineBuild EngineDocumentation


Plugins

nDisplay USDCore


Commits

efe226c DataflowEditor
Add a cvar to force dataflow to always be editable ( will hide the lock/.unlock button when enabled )
- usage : p.Dataflow.Editor.ForceGraphEditable 1

[FYI] jack.oakman
#rb trivial
#Synced-CL 48321711

[CL 48328183 by cedric caillaud in ue5-main branch]

3603927 AnimGraphRuntime
Fix for bad memory access when world collisions are enabled in RigidBodyWithControl or RBAN

#jira UE-353785,FORT-1017123
#rb nick.brett

[CL 48324655 by danny chapman in ue5-main branch]

b0df8a6 nDisplay
nDisplay: Fixed editor crash when instanced stereo is enabled caused by bad pixel shader parameters when rendering nDisplay stage geometry

#jira UE-353906
#rb Patrick.Hardy
#Synced-CL 47990237

[CL 48321760 by trystan binkley-jone in ue5-main branch]

e703e66 Engine
Fixed RendereAssetUpdate to unlock mips when IO request has been canceled

[REVIEW] [at]john.huelin
#rnx
#rb john.huelin

[CL 48337933 by mickael gilabert in ue5-main branch]

8924a49 EngineBuild
dotnet 10.0 mac and linux

#rb Bryan.Johnson
#rnx

[CL 48323088 by joe kirchoff in ue5-main branch]

0f097e0 EngineBuild
dotnet 10.0 windows

#rb Bryan.Johnson
#rnx

[CL 48322403 by joe kirchoff in ue5-main branch]

9098b9a USDUtilities
USD: Fix localization issues due to using LOCTEXT inside another macro

#rb Anousack.Kitisa
#Synced-CL 47704025

[CL 48332256 by daniel coelho in ue5-main branch]

565712d EngineDocumentation
Documentation for build tools

#rb none

[CL 48331001 by buildmachine in ue5-main branch]


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.