2 min read

Week 47: Tuesday

405.8k lines changed
176 commits
101 modules
117 devs


Experimental

UAF Dataflow DaySequence Mover AIAssistant ChaosMover DrawDebugLibrary SpatialReadiness MovieSceneAnimMixer GPULightmass EditorDataStorage


Modules

Engine Core Renderer CoreUObject EngineShaders EngineBuild EngineSource EngineConfig DataflowEngine ContentBrowser (+40 more)


Plugins

PCG StateTree TmvMedia Avalanche Concert Mutable RigVM OnlineFramework ControlRig GameInput (+14 more)


Commits

fe74ef0 UAF
UAF: Scene graph support changes

Initial implementation of Pose I/O via FRigUnit_UAFWriteOutputPose and FUAFOutputPoseComponent
Misc fixes to allow SG implementation to function

#rb Nicholas.Frechette
#Synced-CL 48342630

[CL 48388959 by thomas sarkanen in ue5-main branch]

ec87bbf DrawDebugLibrary
DrawDebugLibrary: Started adding some RigUnits for debug drawing.

#rb samuele.rigamonti
#Synced-CL 48409205

[CL 48415495 by daniel holden in ue5-main branch]

2ba07ca UAFEditor
UAF: Add open in new tab functionality for UAF functions

#jira UE-348209
#rb Jurre.deBaare
#Synced-CL 48387151

[CL 48399439 by jaqueline wieland in ue5-main branch]

ad0802f UAFPoseSearch
UAFPoseSearch - MMI constraints support

[REVIEW] [at]ue-anim-gameplay
#rb daren.cheng
#Synced-CL 48365056

[CL 48424340 by samuele rigamonti in ue5-main branch]

db60e2a SpatialReadiness
Updated spatial readiness to not use separate query/sim block filters and instead create separate shapes.
Added a cvar to disable the query shape as we think it isn't necessary.
#jira UE-351737
#rb Benn.Gallagher, Steven.Barnett
#Synced-CL 48295927

[CL 48415383 by joshua davis in ue5-main branch]

a188d39 DaySequence
DaySequencePlayer: Add HasEverEvaluated to allow interface users to determine if at least 1 evaluation has ever completed

#rb lonnie.li
#Synced-CL 48374783

[CL 48424402 by nickolas drake in ue5-main branch]

9440cb2 UAFEditor
- Allow SharedVariables asset to be created when selecting a single outliner asset item (in addition to a set of variables within a single asset).
- Changed user facing label to reflect creating, potential, empty shared variable asset
#jira UE-313552
#rb Thomas.Sarkanen
#Synced-CL 48351162

[CL 48388732 by jurre debaare in ue5-main branch]

fd5ecdd AIAssistant
[AIAssistant] Map Javascript callback handles to C++ HandlerIds for callback unregistration

#rb stewart.miles
#Synced-CL 48261597

[CL 48385877 by alexander ames in ue5-main branch]

b112fb6 Mover
[Chaos Mover] Fix unresolved external symbol

#rb none
#rnx
#Synced-CL 48348108

[CL 48389553 by tom waterson in ue5-main branch]

de50bc2 ChaosMover
[Mover] Add validity check to simulation output data. This allows us to tell if an output has been correctly generated before recording it

#rb jacques.kerner, Michael.Forot
#Synced-CL 48348108

[CL 48388799 by tom waterson in ue5-main branch]

(+166 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.