Week 47: Saturday
932 lines changed9 commits7 modules7 devs
Modules
UbaCommon EngineShaders Engine CoreUObject Actions EngineDocumentation
Plugins
Commits
10d55ac EngineShadersPR #14007: Fix GPU Crash in SetupLogLuminanceCS
#rb tiago.costa
#Synced-CL 48565949
[CL 48589111 by mfgoleleka in ue5-main branch]
f0786b6 UbaCommon[UBA]
* Added support for threaded send in tcp backend.. where one thread handles all the socket sends
[CL 48593213 by henrik karlsson in ue5-main branch]
bfea2dc Engine[FN Anim-Eng]
-Added support to FCachedAnimRelevancyData to get RelevantAnimTimeFraction.
#rb jose.villarroel, paul.mclaurin
[RN] minor | Source | CachedAnimData
[CL 48588738 by abish neelakanta in ue5-main branch]
acae7fa CoreUObjectAdd Libpas to the low-level memory tracker.
A new Libpas LLM tag tracks allocated bytes in the LLM Default tracker, and tracks committed bytes in the LLM Platform tracker.
To make this possible, we now have a new Core delegate which is called on every LLM Tick. Verse::FHeap registers with this delegate and uses pas_heap_summary to update this tag on each tick.
This CL was originally backed out because the test was faulty--it did not prevent the allocated VHeapInts from being garbage collected. We now store the ints in a VArray that is added as a strong root of GVerseVMTestGlobals, instead of in a TArray that is not rooted anywhere.
#was-backout 48540530
#rb Andrew.Scheidecker
#Synced-CL 48574735
[CL 48588979 by john stiles in ue5-main branch]
7d3f40f AvalancheMaterialMotion Design: added priority to bridge and allowed multiple bridges to be registered for a given type. Bridges are picked by their type first, then by their priority order the first that returns 'true' on ::Supports will be the chosen bridge.
#rb none
#Synced-CL 48481255
[CL 48594419 by juan portillo in ue5-main branch]
cc8e0b4 UbaCommon[UBA]
* Changed so process finished message is not waited on by client, just fire and forget (preparation for local process racing)
[CL 48593221 by henrik karlsson in ue5-main branch]
b3f0d88 ActionsUnrealBuildTool: Force an aggressive garbage collection before running actions to free up as much memory as possible for compilation
#rb trivial
#rnx
#Synced-CL 47605596
[CL 48589314 by joe kirchoff in ue5-main branch]
33d2ee3 UbaCommon[UBA]
* Removed accidentally added line
[CL 48593328 by henrik karlsson in ue5-main branch]
22f24b0 EngineDocumentationDocumentation for build tools
#rb none
[CL 48592763 by buildmachine in ue5-main branch]
Experimental lists all experimental plugins touched today.
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Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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