Week 48: Thursday
219.2k lines changed128 commits72 modules70 devs
Experimental
UAF ChaosMover Mover EditorTRSGizmo ChaosRigidPhysicsAsync MovieScenePoseSearchTracks MovieSceneAnimMixer Dataflow GeometryCollectionPlugin EditorDataStorageFeatures LearningAgents
Modules
Engine Core CoreUObject Chaos EngineBuild Renderer TraceBasedDebuggers AutoRTFMTests UnrealEd UbaCommon (+24 more)
Plugins
PCG RigVM StateTree Niagara MultiServerReplication WorldPartitionHLODUtilities Avalanche APVDecoderElectra MetaHumanCharacter MJPEGDecoderElectra (+14 more)
Commits
e4b60d9 ChaosMoverResubmitting Mover API change for UBaseMovementMode::Activate/Deactivate functions
#rb justin.hare
#Synced-CL 48756103
[CL 48756806 by jacques kerner in ue5-main branch]
3c1221c UAFFix refcount tracking issues in UAF value runtime
Add InitWithValueSpace on attribute collection to allow ref pose/identity initialization
#rb lucas.dower
#Synced-CL 48759454
[CL 48767069 by nicholas frechette in ue5-main branch]
40b6bd6 UAFUncookedOnlyUAF: Fix for SetDefaultValueFromString always returning false, even if the setting of value succeeded
#rb Thomas.Sarkanen
#Synced-CL 48757676
[CL 48758685 by jaqueline wieland in ue5-main branch]
78a6653 UAFUncookedOnlyUAF: Fix up printed python command when a rig vm graph got removed
#rb Thomas.Sarkanen
#Synced-CL 48757676
[CL 48758668 by jaqueline wieland in ue5-main branch]
68b57ab UAFUse correct reference skeleton (mesh one) in case skeleton remapping isn't available when retargetting using orient-scale
#TODO AbstractHierarchy code-path doesn't have acccess to ref-skeleton (USkeleton only) so this needs future fix-up
#rb daniel.holden, Nicholas.Frechette
#Synced-CL 48761512
[CL 48762108 by jurre debaare in ue5-main branch]
de6334f UAFChooserEditorfix crash in UAF variable menus if a shared variable asset is null
[REVIEW] [at]ue-anim-gameplay
#rb samuele.rigamonti
#Synced-CL 48625956
[CL 48768764 by keith yerex in ue5-main branch]
c555206 UAFFix FAttributeTypedSet::Init accessing uninitialized memory when searching for parent attribute names
#jira UE-355706
#rb Nicholas.Frechette, Thomas.Sarkanen
#Synced-CL 48718022
[CL 48762637 by lucas dower in ue5-main branch]
43837d0 ChaosMover[Chaos Mover] Add option to apply angular velocity to target in walking mode and improved angular velocity calculation in falling mode
#rb alex.whaley
#Synced-CL 48762495
[CL 48772789 by tom waterson in ue5-main branch]
df4a9e9 UAFUncookedOnlyAdd ConditionalPatchFunctionsOnLoad to RigVMAssetEditorData, its used to - conditionally - patch the function store when required. (issue at hand is a referencing asset trying to retrieve the correct function header). Used in ::HandlePackageDone() and ::GetRigVMGraphFunctionStore()
#misc strip export from header implemented virtual
#rb Thomas.Sarkanen
#Synced-CL 48761512
[CL 48762892 by jurre debaare in ue5-main branch]
b248195 UAFAdd support for space conversion in UAF value runtime
#jira UE-348743
#rb Thomas.Sarkanen
#Synced-CL 48759454
[CL 48760531 by nicholas frechette in ue5-main branch]
(+118 more)
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Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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