2 min read

Week 48: Thursday

219.2k lines changed
128 commits
72 modules
70 devs


Experimental

UAF ChaosMover Mover EditorTRSGizmo ChaosRigidPhysicsAsync MovieScenePoseSearchTracks MovieSceneAnimMixer Dataflow GeometryCollectionPlugin EditorDataStorageFeatures LearningAgents


Modules

Engine Core CoreUObject Chaos EngineBuild Renderer TraceBasedDebuggers AutoRTFMTests UnrealEd UbaCommon (+24 more)


Plugins

PCG RigVM StateTree Niagara MultiServerReplication WorldPartitionHLODUtilities Avalanche APVDecoderElectra MetaHumanCharacter MJPEGDecoderElectra (+14 more)


Commits

e4b60d9 ChaosMover
Resubmitting Mover API change for UBaseMovementMode::Activate/Deactivate functions

#rb justin.hare
#Synced-CL 48756103

[CL 48756806 by jacques kerner in ue5-main branch]

3c1221c UAF
Fix refcount tracking issues in UAF value runtime
Add InitWithValueSpace on attribute collection to allow ref pose/identity initialization

#rb lucas.dower
#Synced-CL 48759454

[CL 48767069 by nicholas frechette in ue5-main branch]

40b6bd6 UAFUncookedOnly
UAF: Fix for SetDefaultValueFromString always returning false, even if the setting of value succeeded

#rb Thomas.Sarkanen
#Synced-CL 48757676

[CL 48758685 by jaqueline wieland in ue5-main branch]

78a6653 UAFUncookedOnly
UAF: Fix up printed python command when a rig vm graph got removed

#rb Thomas.Sarkanen
#Synced-CL 48757676

[CL 48758668 by jaqueline wieland in ue5-main branch]

68b57ab UAF
Use correct reference skeleton (mesh one) in case skeleton remapping isn't available when retargetting using orient-scale
#TODO AbstractHierarchy code-path doesn't have acccess to ref-skeleton (USkeleton only) so this needs future fix-up

#rb daniel.holden, Nicholas.Frechette
#Synced-CL 48761512

[CL 48762108 by jurre debaare in ue5-main branch]

de6334f UAFChooserEditor
fix crash in UAF variable menus if a shared variable asset is null

[REVIEW] [at]ue-anim-gameplay
#rb samuele.rigamonti
#Synced-CL 48625956

[CL 48768764 by keith yerex in ue5-main branch]

c555206 UAF
Fix FAttributeTypedSet::Init accessing uninitialized memory when searching for parent attribute names

#jira UE-355706
#rb Nicholas.Frechette, Thomas.Sarkanen
#Synced-CL 48718022

[CL 48762637 by lucas dower in ue5-main branch]

43837d0 ChaosMover
[Chaos Mover] Add option to apply angular velocity to target in walking mode and improved angular velocity calculation in falling mode

#rb alex.whaley
#Synced-CL 48762495

[CL 48772789 by tom waterson in ue5-main branch]

df4a9e9 UAFUncookedOnly
Add ConditionalPatchFunctionsOnLoad to RigVMAssetEditorData, its used to - conditionally - patch the function store when required. (issue at hand is a referencing asset trying to retrieve the correct function header). Used in ::HandlePackageDone() and ::GetRigVMGraphFunctionStore()
#misc strip export from header implemented virtual
#rb Thomas.Sarkanen

#Synced-CL 48761512

[CL 48762892 by jurre debaare in ue5-main branch]

b248195 UAF
Add support for space conversion in UAF value runtime

#jira UE-348743
#rb Thomas.Sarkanen
#Synced-CL 48759454

[CL 48760531 by nicholas frechette in ue5-main branch]

(+118 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.