Week 48: Saturday
291 lines changed6 commits6 modules6 devs
Modules
IoStoreOnDemand UbaCoordinatorHorde
Plugins
InstancedActors CommonUI PerformanceCaptureWorkflow GameplayAbilities
Commits
0f926d8 InstancedActorsAdded the runtime grid to IAM's audit instances debug console command
#rb david.taralla
#Synced-CL 48612369
[CL 48794971 by titouan deslandes in ue5-main branch]
2fdacde IoStoreOnDemandStart collecting statistics on the amount of data evicted from the IAS Cache.
#rb Martin.Ridgers, Per.Larsson
#jira UE-355990
#rnx
- We record each pruned item as it is removed, this will allow us to track how many items have been evicted from the cache if we choose to.
-- Currently we treat pruning (entries being overwritten) and eviction (items being discarded due to errors) as the same stat.
-- We do not record the evictions if the cache is dropped.
- Fixed a minor potential issue in FDiskCache::Prune where Candidate was being used after it was removed from the TMap.
- Reorganized the on screen display a little.
-- The number of items in the cache are now grouped with the total size of entries in the cache. I have removed the text from this part of the display as the numbers are fairly obvious 'cached:' was just noise.
-- Added the new evicted stat as well as the amount of data written to the cache.
#Synced-CL 48686588
[CL 48791632 by paul chipchase in ue5-main branch]
5bc88c0 CommonUIIntroduce a maximum size for text common ui text scaling
#tests Played with cvars in the editor, validated that only common texts under the threshold were modified. Also validate that scale is applied to common rich text (the scale will be applyed based on default size, whatever the size of a run is).
#rnx
#rb yohann.dossantos
[CL 48792443 by zahra nikbakht in ue5-main branch]
605f9b5 PerformanceCaptureWorkflowRuntimePerformance Capture
- Added a scalar to the prop component allowing for scale of a prop's motion from the origin of the motion capture system, AKA global scale of prop.
- Does not affect the scale of the mesh - only affects the location.
#rb skip
#virtualized
#Synced-CL 48791601
[CL 48794397 by richard graham in ue5-main branch]
24a776a GameplayAbilities[GAS] Quick fix for GEComponents accessing other UObjects during PostInitProperties while AsyncLoading is enabled.
#rb danny.couture
#Synced-CL 48766133
[CL 48795104 by jodon karlik in ue5-main branch]
4345a11 UbaCoordinatorHorde[UbaCoordinatorHorde]
* Fixed code path where config cache ini was not properly initialized. (Needed to be able to read baseengine.ini)
#rb none
#Synced-CL 48789125
[CL 48791412 by henrik karlsson in ue5-main branch]
Experimental lists all experimental plugins touched today.
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Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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