2 min read

Week 49: Saturday

1.7k lines changed
17 commits
12 modules
10 devs


Experimental

AIAssistant


Modules

CoreUObject EngineBuild UnrealEd Renderer MaterialEditor Modes Core EngineDocumentation


Plugins

MaterialValidation (+1 more)


Commits

a7b7bb8 AIAssistant
[AIAssistant] Fix WebApplication tear down and a hang when interacting with the assistant.

#rb stewart.miles
#Synced-CL 48894789

[CL 49015021 by alexander ames in ue5-main branch]

165aa07 AIAssistant
[AIAssistant] Add toolset schemas to the AgentEnvironment, and populate them with schemas from the ToolsetRegistry.

#rb stewart.miles
#Synced-CL 48894789

[CL 49018440 by alexander ames in ue5-main branch]

7b48950 UnrealEd
Material previews fixed to work on materials and instances even when they disable static mesh usage.
Preview material set to support static mesh usage.
Material Instance editor creates a child MIC with static mesh usage always overridden on for use in preview.
#rb Jason.Nadro
#rnx
#Synced-CL 49018876

[CL 49022380 by jeremy moore in ue5-main branch]

dc0a147 Renderer
Collapse all history super sampling permutations into one as they have near-zero difference in the compiled shader code

#rb Charles.deRousiers, Sebastien.Hillaire
#jira UE-355581
#Synced-CL 49002339

[CL 49017748 by yuriy odonnell in ue5-main branch]

1b54390 EngineBuild
[ModularControlRig] - Added override skeleton ability to Root module. Added way to customize axis on the arm.

#virtualized
#Synced-CL 48950073

[CL 49013838 by chase cooper in ue5-main branch]

2b9e101 InterchangePipelines
Interchange: Fix static mesh actors spawned for collision meshes sometimes ending up with the render mesh assigned

#rb Anousack.Kitisa, Balazs.Toereki, JeanLuc.Corenthin

#Synced-CL 48758811

[CL 49021230 by daniel coelho in ue5-main branch]

316b763 MaterialEditor
Fix Material Instance Editor ResetToDefault not sending PostEditChange messages.
This matters when using a child material instance for the preview window.
#rnx
#rb Jason.Nadro
#Synced-CL 49018876

[CL 49022000 by jeremy moore in ue5-main branch]

ba5442c EngineBuild
Localization Automation using CL 49018894

[CL 49020593 by buildmachine in ue5-main branch]

033a7b2 Unknown
UnrealBuildTool: IDE0049 Use framework type

#rb trivial
#rnx
#Synced-CL 49007367

[CL 49014372 by joe kirchoff in ue5-main branch]

c48a4cd MaterialValidation
Fix case where validation warning was shown for material instance without a static permutation

#rb none
#rnx

#Synced-CL 49018876

[CL 49022408 by jeremy moore in ue5-main branch]

(+7 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.