Week 51: Monday
24.9k lines changed121 commits80 modules83 devs
Experimental
Dataflow EditorTRSGizmo ChaosMover ProceduralVegetationEditor AIAssistant ChaosModularVehicle ChaosRigidPhysicsAsync DynamicWind Water SubtitlesAndClosedCaptions UAF
Modules
Engine EngineShaders CoreUObject EngineConfig EditorToolEvents UbaCommon IoStoreOnDemand UbaVisualizer EpicGames.Horde MediaUtils (+31 more)
Plugins
Mutable Text3D DynamicMaterial ControlRig OnlineFrameworkCommon MassGameplay RigLogic MetaHumanSDK Concert StateTree (+15 more)
Commits
c800740 DataflowEditorDataflow paint tool : fix mirror direction and adjust min max value for various brush mode
#rb trivial
#Synced-CL 49237557
[CL 49268888 by cedric caillaud in ue5-main branch]
acd4aec RigMapperOpIKRetargeter RigMapperOp refactoring
#jira UE-348642
#rb Kiaran.Ritchie
#Synced-CL 49271205
[CL 49288076 by bojan brankov in ue5-main branch]
4e1228c EditorTRSGizmoSettings[Editor TRS] Added fixed and dynamic clamping to user-facing parameters to prevent broken visuals
#jira UE-357972
#rb skip
#Synced-CL 49197201
[CL 49268872 by george rolfe in ue5-main branch]
9edb2b4 DataflowEditorDataflow :add support to visualize specific attribute when rendering a geometry collection
#rb trivial
#Synced-CL 49237557
[CL 49268882 by cedric caillaud in ue5-main branch]
18e5b6a ProceduralVegetation[PVE] Foliage condition system
- Added attributes in foliage palette
- Implemented the condition system in the foliage distributor
- Implemented reading foliage attributes and conditions from JSON
Attributes are added with each foliage palette entry. These are 0-1 values that user can set with foliage entry. For each, if you want a specific foliage to only appear on tip, then you just set the tip to true and enable the tip condition in the foliage distributor.
Main logic in files:
FPVFoliage
UI changes in:
PVFoliagePaletteSettings
PVFoliageDistributorSettings
Files added to avoid changes in existing public headers:
PVFoliageAttributeNames
PVFoliageJSONHelper
#rb Sohail.Siddiqui
[CL 49282353 by zohaib javed in ue5-main branch]
c4ff2be ChaosRigidPhysicsAsyncChaos API - Add Geometry Collection WIP
This is just enough to test the API classes for Geometry Collection but missing the implementation.
#rnx
#jira UE-328870
#rb none
#Synced-CL 49229388
[CL 49302288 by chris caulfield in ue5-main branch]
643a21d DynamicWind[DynamicWind] Fix for crash in dynamic wind subsystem when changing preview platforms during PIE and then stopping PIE.
#jira UE-357866
#rb ben.zeigler
#Synced-CL 49290026
[CL 49304329 by jamie hayes in ue5-main branch]
4ed84bb EditorTRSGizmoSettings[Editor TRS] Reset to default handling for editor prefs
#rb none
#Synced-CL 49197201
[CL 49270827 by george rolfe in ue5-main branch]
b7b19fb WaterWater - Clamp the WaterZone render resolution for UEFN runtime/editor
* Limits users from setting large render target resolutions not supported by lower end platforms
* Handles editor, runtime (GFA), and content worker cvar setting
#rb roey.borsteinas
#changelist validated
#virtualized
#Synced-CL 49282306
[CL 49296655 by jared ritchie in ue5-main branch]
f89b5c9 SubtitlesAndClosedCaptions[Subtitles] - Introduce a BP function to replace QueueSubtitle to remove access to irrelevant DurationType parameters.
#jira UE-347302
#rb david.oneal2
#Synced-CL 0
[CL 49292073 by sullivan boyd in ue5-main branch]
(+111 more)
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Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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