2 min read

Week 51: Wednesday

5.7k lines changed
31 commits
20 modules
19 devs


Experimental

Dataflow AIAssistant ChaosMover WaterAdvanced CommonConversation BlueprintSnapNodes PluginReferenceViewer


Modules

UbaVisualizer UbaCommon EngineBuild Chaos UnrealEd SignalProcessing AudioMixer VerseCompiler MassEntity EngineSource (+3 more)


Plugins

Mutable MetaHumanCharacter (+1 more)


Commits

d7e01b0 AIAssistant
[AI Assistant] Fix web application shutdown on editor exit

Stop creating / using the web application when the editor is
shutting down.

#jira UE-356634
[REVIEW] alexander.ames
#rb alexander.ames
#Synced-CL 49353738

[CL 49355959 by stewart miles in ue5-main branch]

e36279d DataflowEditor
Dataflow editor : Add rendering config and implement it for proximity renderable type
- Render settings for renderable types need to inherit from UDataflowRenderableTypeSettings
- Settings are displayed in the tool property section on the left of the construction view

#rb trivial
#Synced-CL 49325867

[CL 49355621 by cedric caillaud in ue5-main branch]

2ee984e DataflowEditor
Dataflow : add render settings for geometry collection renderable types

[FYI] michael.forot
#rb trivial
#Synced-CL 49325867

[CL 49360484 by cedric caillaud in ue5-main branch]

18536da DataflowEditor
Dataflow : few fixes for geometry collection render settings

#rb trivial
#Synced-CL 49325867

[CL 49360844 by cedric caillaud in ue5-main branch]

3ad2a74 ChaosMover
[Chaos Mover] Change default radial force limit in falling mode to zero

#rb jacques.kerner
#Synced-CL 49363637

[CL 49367063 by tom waterson in ue5-main branch]

bd8457e WaterAdvanced
fix for packaged builds

#jira UE-273695
#rb None
#virtualized
#Synced-CL 49343818

[CL 49357874 by devon penney in ue5-main branch]

3a3d4cf DataflowEditor
Dataflow : Fix static analysis warning

#rb trivial
#Synced-CL 49325867

[CL 49361251 by cedric caillaud in ue5-main branch]

033c969 UbaVisualizer
[UBA]
* Fixed bug in d2d visualizer backend where DrawText used multiple lines

[CL 49361645 by henrik karlsson in ue5-main branch]

4fadb10 EngineBuild
Localization Automation using CL 49360484

[CL 49361309 by buildmachine in ue5-main branch]

3926ff4 CustomizableObject
[mutable] Improved pointer handling at the COSystem level (GameThread)
- Improved handling of an improper execution of the COI LoadAdditionalAssetsAndData method.
- Made the execution of the FinishUpdateGlobal method in the case of having a UpdateResult::Error as update result provoke the automatic invalidation of the COI data.

[REVIEW] [at]pere.rifa
#rb pere.rifa
#rnx
#Synced-CL 49331383

[CL 49363883 by daniel moreno in ue5-main branch]

(+21 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.