Week 51: Saturday
3.0k lines changed9 commits7 modules7 devs
Experimental
Modules
EngineBuild UbaVisualizer AudioMixer SlateCore EngineDocumentation
Plugins
Commits
6443b40 CelestialVault- Added a system to automatically compute the Daylight saving times from their official rules, and adapt the vault state automatically.
- Added a Global North Offset value to compensate for non-North-aligned environments in Architecture.
- Adjust the SkyAtmosphere radius to the actual planet radius at the origin.
- Improved the property categories of the Celestial Vault Actor
#rb lonnie.li
#jira none
#virtualized
#Synced-CL 49450045
[CL 49464762 by alban bergeret in ue5-main branch]
4b27ade EngineBuild[AI Assistant] Allow python tool calls that return nothing
#rnx
#rb nathan.martz
#Synced-CL 49462417
[CL 49463534 by albert lee in ue5-main branch]
a5aaf0e UbaVisualizer[UBA]
* Added mouse tracking on visualizer for mac
[CL 49473195 by henrik karlsson in ue5-main branch]
54f5464 EngineBuildLocalization Automation using CL 49464762
[CL 49469442 by buildmachine in ue5-main branch]
196bcb6 ChaosClothAssetDataflowNodesUpdate WeightMap to selection to show the resulting selection
#rb trivial
#virtualized
#Synced-CL 49450039
[CL 49463922 by cedric caillaud in ue5-main branch]
bcda5f8 UbaVisualizer[UBA]
* Implemented the DrawCached method for mac
[CL 49470774 by henrik karlsson in ue5-main branch]
2fa890a AudioMixer[Backout] - CL49068982
[FYI] jaime.stuart
#rnx
Original CL Desc
-----------------------------------------------------------------
[AudioInsights] Auto-Enable all submix envelope following
* Move existing auto-enable code into FMixerDevice::RebuildSubmixLinks()
* Intentionally leveraging the existing cvar code, instead of ripping it out
* As in future we still may want to re-use this approach if/when consoles support cvars.
* Provide overloaded functions so we can target single Submixes here and in future
* Passes Bughawk
* Fixes: https://jira.it.epicgames.com/browse/UE-353705
* Tested with AudioQAModulation level simulating console builds by disabling dashboard cvar code
* Submixes can still be monitored
#rb david.oneal2
#jira UE-358787
#Synced-CL 49030512
[CL 49462490 by david oneal2 in ue5-main branch]
2529f04 SlateCoreAdding overloads to `FContainerInitializer::AddContainedAttribute` to avoid compilation warnings or errors when doing a narrowing conversion from `SIZE_T` to `FSlateAttributeDescriptor::OffsetType`.
#jira UE-314342
#rb Patrick.Boutot
#Synced-CL 49309628
[CL 49471787 by matt begoghina in ue5-main branch]
112228a EngineDocumentationDocumentation for build tools
#rb none
[CL 49469762 by buildmachine in ue5-main branch]
Experimental lists all experimental plugins touched today.
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Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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