Week 02: Sunday
2.0k lines changed8 commits7 modules7 devs
Experimental
Modules
CoreUObject TargetPlatform EngineBuild Engine
Plugins
Commits
8fd9152 EditorTRSGizmo[Editor TRS] Fixed NaN label potential
#jira UE-352381
#rb none
#Synced-CL 49644553
[CL 49719251 by george rolfe in ue5-main branch]
720e65c CoreUObject[VerseVM] AUTORTFM_DISABLE [To|From]Json, Melt & Freeze, public VCell API functions
#rb russell.johnston
#Synced-CL 49716590
[CL 49718397 by ben clayton in ue5-main branch]
ca9f370 CoreUObject[Backout] - CL49716802
Broke FortniteContentWorkerVM Win64 Development build.
[FYI] ben.clayton
#rnx
Original CL Desc
-----------------------------------------------------------------
[VerseVM] AUTORTFM_DISABLE [To|From]Json, Melt & Freeze, public VCell API functions
#rb russell.johnston
#Synced-CL 49716590
#Synced-CL 49716590
[CL 49718403 by ben clayton in ue5-main branch]
5f31922 Unknown
Allow HDR support in Lyra
UGameUserSettings::bUseHDRDisplayOutput still depends on FPlatformMisc::UseHDRByDefault().
#jira UE-231692
#rb ben.hoffman
#Synced-CL 49715754
[CL 49718415 by james park in ue5-main branch]
7fe315e WebAuthMade WebAuth redirect more robust on Android
[REVIEW] [at]Peter.Sauerbrei
#android
[CL 49718807 by martin bonac in ue5-main branch]
c0cff92 TargetPlatform[Backout] - CL49676142
[FYI] Florin.Pascu
#rnx
Original CL Desc
-----------------------------------------------------------------
When AutoSDK is on and the UE_SDK_ROOT env variable is set
-Run UBT once, then cache the results
-If AutoSDKPath is set for the platform, then run SetupAutoSDK, if its not set then we have nothing to setup and assume its valid.
When AutoSDK is on and the UE_SDK_ROOT env variable is not set or AutoSDK is off
- Run UBT every time
- Check UBT output to gather valid platforms
When UBT not found, not available
- Only RunningPlatform TargetPlatformControl is created, all the other platforms only load the TargetPlatformSettings for preview.
- This is why we moved IsRunningPlatform from TPControl to TPSettings
#rb Josh.Adams
#jira UE-359924
#Synced-CL 49633005
[CL 49718419 by sam gent in ue5-main branch]
5bfcb4e EngineBuildLocalization Automation using CL 49716592
[CL 49718011 by buildmachine in ue5-main branch]
cbaafa1 EngineFix localization warning
#rb trivial
#Synced-CL 49689149
[CL 49718772 by eric boucher in ue5-main branch]
Experimental lists all experimental plugins touched today.
Modules shows the top engine modules ranked by impact score.
Plugins shows the top plugins ranked by impact score.
Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
Member discussion