2 min read

Week 03: Saturday

3.1k lines changed
18 commits
10 modules
6 devs


Experimental

Dataflow SlateIM AIAssistant


Modules

EngineBuild UbaCommon UbaDetours StateStream EpicGames.UBA UbaVisualizer DataflowEngine


Commits

3b27eb4 DataflowEditor
Dataflow:
- Added RenderSettings to Box/Sphere render types
- Added new features to RenderSettings

#rb cedric.caillaud
[FYI] Jack.Oakman


#Synced-CL 49912175

[CL 49913759 by gustav melich in ue5-main branch]

da796ea DataflowEditor
Dataflow : Add image rendering and imporve rendering of textures as well
- If multiple images / texture, components will be spread across X the axis
- Single channel images are displayed in greyscale

#rb trivial

#virtualized
#Synced-CL 49892100

[CL 49911423 by cedric caillaud in ue5-main branch]

55d6b0a AIAssistant
[AI Assistant] Don't raise error if a tool call doesn't have a returned value



#rnx
#rb alexander.ames

#Synced-CL 49899510

[CL 49907170 by albert lee in ue5-main branch]

622fab9 SlateIM
SlateIM: You can now create always on top windows.

#jira UE-358068#code-analyzed
#Synced-CL 49748899
#was-backout 49749904
#rb dylan.dumesnil
#Synced-CL 49913449

[CL 49913999 by matt chapman in ue5-main branch]

302d1b8 SlateIM
[Backout] - CL49913998
[FYI] Matt.Chapman
#rnx
Original CL Desc
-----------------------------------------------------------------
SlateIM: You can now create always on top windows.

#jira UE-358068#code-analyzed
#Synced-CL 49748899
#was-backout 49749904
#rb dylan.dumesnil
#Synced-CL 49913449

#Synced-CL 49913449

#Synced-CL 49913449

[CL 49914387 by matt chapman in ue5-main branch]

dc88885 DataflowEditor
Dataflow:
- Added RenderSettings to BoxArray and SphereArray render types

#rb cedric.caillaud
[FYI] Jack.Oakman

#virtualized
#Synced-CL 49907950

[CL 49909671 by gustav melich in ue5-main branch]

89683d6 StateStream
[StateStream]
* Fixed crash when starting statestream and also turning off render side happens at the same time

#rb none

#Synced-CL 49900804

[CL 49906588 by henrik karlsson in ue5-main branch]

35cc039 EpicGames.UBA
[UBT]
* Fixed so Action bCanExecuteInUBACrossArchitecture works again (broke when scheduler was moved to uba)

#rb none

#Synced-CL 49910128

[CL 49910970 by henrik karlsson in ue5-main branch]

3ec536b UbaCommon
[UBA]
* Fixed broken cross architecture/platform path in scheduler

[CL 49907712 by henrik karlsson in ue5-main branch]

76eb9dd UbaVisualizer
[UBA]
* Fixed so visualizer for mac save/load config
* Added context menu

[CL 49912176 by henrik karlsson in ue5-main branch]

(+8 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.