2 min read

Week 04: Saturday

7.1k lines changed
34 commits
25 modules
18 devs


Experimental

Dataflow DataflowVolumetricPlugin UIFramework NNERuntimeCoreML AIAssistant


Modules

CoreUObject AutoRTFM EpicGames.Analytics.PerformanceTrends EngineBuild ApplicationCore Core UnrealLightmass UnrealEd SlateCore LowLevelTestsRunner (+7 more)


Plugins

AppleProResMedia GameplayAbilities


Commits

9a7b9d5 DataflowEditor
Dataflow:
- Set collision disabled on Box/BoxArray and Sphere/SphereArray rendering (to avoid generating Physics bodies)

#rb cedric.caillaud
[FYI] Jack.Oakman

#Synced-CL 50146089

[CL 50146635 by gustav melich in ue5-main branch]

b815c49 DataflowVolumeCore
Dataflow:
- Added rendering support for FDataflowVolume (it renders the voxel centers as points and the outer layer of voxels as boxes) to the new rendering system

#rb cedric.caillaud
[FYI] Jack.Oakman

#Synced-CL 50147825

[CL 50148127 by gustav melich in ue5-main branch]

fa3617d DataflowVolumeCore
[Backout] - CL50148102
[FYI] Gustav.Melich
#rnx
Original CL Desc
-----------------------------------------------------------------
Dataflow:
- Added rendering support for FDataflowVolume (it renders the voxel centers as points and the outer layer of voxels as boxes) to the new rendering system

#rb cedric.caillaud
[FYI] Jack.Oakman

#Synced-CL 50147825

#Synced-CL 50148102

[CL 50148183 by gustav melich in ue5-main branch]

a8867f4 DataflowEditor
Dataflow : paint tool : add invert selection option

#rb trivial

#Synced-CL 50024027

[CL 50140701 by cedric caillaud in ue5-main branch]

c850cd9 DataflowEditor
Dataflow paint tool : make the mesh element visualizer settings persistent

#rb trivial

#Synced-CL 50024027

[CL 50143155 by cedric caillaud in ue5-main branch]

378c3d8 DataflowEditor
Dataflow : add rendering for geometry collection asset output

#rb trivial


#Synced-CL 50024027

[CL 50143302 by cedric caillaud in ue5-main branch]

6749525 DataflowVolumeNodes
Dataflow:
- Removed DebugDraw from FDataflowVolumeToSpheres v1 and v2 (all the debugdraw settings now hidden)
- Removed DebugDraw from all the volume nodes
- Added new rendering to DataflowVolume
- bug fixes

#rb cedric.caillaud
[FYI] Jack.Oakman

#Synced-CL 50146089

[CL 50147828 by gustav melich in ue5-main branch]

a7f2459 AIAssistant
[AI Assistant] Support for tools that raise errors when run

- Add wrapper to tools written in Python to catch exceptions to be returned to assistant as error.
- Add standard "error" field to tool output schemas: runtime errors raised by tools will go here, empty if no error occurred.
- Add tests for tools that raise errors

#rnx
#rb stewart.miles

#Synced-CL 50097725

[CL 50143425 by albert lee in ue5-main branch]

dccc7fc UIFramework
[Backout] - CL50140256
[FYI] zahra.nikbakht
#rnx
Original CL Desc
-----------------------------------------------------------------
UEFN: add UI input action assets and expose them to FN keybind settings.
#jira UE-357542
#rb ben.hoffman, dylan.dumesnil, geoffrey.wong

#changelist validated

#virtualized
#Synced-CL 49794217

#Synced-CL 49794217

[CL 50142419 by bob tellez in ue5-main branch]

74bb777 UIFramework
UEFN: add UI input action assets and expose them to FN keybind settings.
#jira UE-357542
#rb ben.hoffman, dylan.dumesnil, geoffrey.wong

#changelist validated

#virtualized
#Synced-CL 49794217

#Synced-CL 49794217

[CL 50141724 by zahra nikbakht in ue5-main branch]

(+24 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.