1 min read

Week 04: Sunday

1.0k lines changed
6 commits
6 modules
5 devs


Modules

UnrealEd SlateCore UnrealGameSync ApplicationCore EngineBuild


Plugins

PoseSearch


Commits

ac863e4 UnrealEd
[AutoViz] Fix for: "Entering new Geometry Inspection viewmodes destroys editor performance forever"
#jira UE-360450
#rb skip


#Synced-CL 50096329

#Synced-CL 50096329

[CL 50152504 by ivan zivkovic in ue5-main branch]

f0deb01 PoseSearch
PoseSearch - FInteractionIsland::AddTickDependencies improvements

[REVIEW] [at]ue-anim-gameplay
#rb daren.cheng

#Synced-CL 50113163

[CL 50149493 by samuele rigamonti in ue5-main branch]

9395f73 EngineBuild
Localization Automation using CL 50149493

[CL 50150587 by buildmachine in ue5-main branch]

1798be4 SlateCore
Fixed non unity mac errors

#rb none

[CL 50148994 by henrik karlsson in ue5-main branch]

676c680 UnrealGameSync
Fixing issue where Ok and Cancel buttons are cut off for the SyncBaseContent warning dialog.

#rb trivial
#Synced-CL 49593614

[CL 50151970 by raymond baines in ue5-main branch]

4667a25 ApplicationCore
Fixed non unity mac compile errors

[CL 50149122 by henrik karlsson in ue5-main branch]


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.