Week 04: Sunday
1.0k lines changed6 commits6 modules5 devs
Modules
UnrealEd SlateCore UnrealGameSync ApplicationCore EngineBuild
Plugins
Commits
ac863e4 UnrealEd[AutoViz] Fix for: "Entering new Geometry Inspection viewmodes destroys editor performance forever"
#jira UE-360450
#rb skip
#Synced-CL 50096329
#Synced-CL 50096329
[CL 50152504 by ivan zivkovic in ue5-main branch]
f0deb01 PoseSearchPoseSearch - FInteractionIsland::AddTickDependencies improvements
[REVIEW] [at]ue-anim-gameplay
#rb daren.cheng
#Synced-CL 50113163
[CL 50149493 by samuele rigamonti in ue5-main branch]
9395f73 EngineBuildLocalization Automation using CL 50149493
[CL 50150587 by buildmachine in ue5-main branch]
1798be4 SlateCoreFixed non unity mac errors
#rb none
[CL 50148994 by henrik karlsson in ue5-main branch]
676c680 UnrealGameSyncFixing issue where Ok and Cancel buttons are cut off for the SyncBaseContent warning dialog.
#rb trivial
#Synced-CL 49593614
[CL 50151970 by raymond baines in ue5-main branch]
4667a25 ApplicationCoreFixed non unity mac compile errors
[CL 50149122 by henrik karlsson in ue5-main branch]
Experimental lists all experimental plugins touched today.
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Commits highlights the most significant changes ranked by impact score.
Main Radar is experimental and generated automatically from Unreal Engine's ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.
This project is part of my broader work at Mundus Creatus.
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