2 min read

Week 05: Monday

30.3k lines changed
156 commits
86 modules
97 devs


Experimental

UAF ChaosFlesh UIFramework EditorTRSGizmo EditorDataStorage EditorDataStorageFeatures ChaosMover ChaosRigidAsset FastGeoStreaming ProceduralVegetationEditor


Modules

Engine EngineSource CoreUObject Platform EngineShaders Renderer TargetPlatform UnrealGameSyncShared TypedElementFramework EngineBuild (+29 more)


Plugins

Mutable PCG ChaosClothAssetEditor ElectraPlayer LandscapePatch ControlRig MeshModelingToolset StateTree AudioInsights GLTFExporter (+23 more)


Commits

6fc68c5 EditorTRSGizmo
[ITF Gizmos] Unbounded Shift Drag camera movement

#jira UE-349461
#rb taylor.hadden


#Synced-CL 50110971

[CL 50155784 by dario mazzanti in ue5-main branch]

cd86c97 TedsOutliner
[UE-355612] Deprecate UI capabilities from TEDS UI

[Deprecate] ITypedElementUiTextCapability

#jira UE-355612
#rb aditya.ravichandran


#Synced-CL 50045910

[CL 50161048 by simon mercier in ue5-main branch]

255d772 ChaosMover
[ChaosMover] Fix for a crash when accessing SharedSettings, by making it a weak pointer and pinning a strong pointer upon usage.

#rb tom.waterson

[CL 50171151 by jacques kerner in ue5-main branch]

c9e64ef UIFramework
UEFN: add UI input action assets and expose them to FN keybind settings.
#jira UE-357542
#rb ben.hoffman, dylan.dumesnil, geoffrey.wong
#virtualized
#Synced-CL 49794217

#Synced-CL 49794217


#was-backout 50142297

#changelist validated
#Synced-CL 50164060

#Synced-CL 50164060

[CL 50185112 by zahra nikbakht in ue5-main branch]

c8bc6de RigMapper
[RigMapper] Fixed a bug with uninitalized float property in RigMapperDefinition
#jira UE-359650
#rb trivial
[FYI] [at]destin.hill


#Synced-CL 50156828

[CL 50157263 by bojan brankov in ue5-main branch]

726efda RelativeIKOp
RelativePelvicMotionOp: Fix for incorrect index check and settings update.

#jira UE-317218
#rb none

#Synced-CL 50148284

[CL 50182659 by mark winter in ue5-main branch]

579d16e RelativeIKOp
RelativePelvicMotionOp: Initial WIP implementation of pelvic motion relik op.

#jira UE-317218
#rb none


#Synced-CL 50148284

[CL 50176988 by mark winter in ue5-main branch]

4f66c12 ProceduralVegetation
[PVE] Resume Growth Functionality first implementation

#rb Muhammad.Khan, Zohaib.Javed


#Synced-CL 50040261

[CL 50159867 by zulqarnain abbasi in ue5-main branch]

19c15a9 ChaosFleshNodes
Dataflow:
- Removed old way of rendering of GC from Flesh nodes

#rb cedric.caillaud
[FYI] Jack.Oakman

#Synced-CL 50178168

[CL 50180038 by gustav melich in ue5-main branch]

f80fad0 EngineSource
Horde: Adding stream aliasing feature backend and frontend
[FYI] chad.garyet raymond.baines

[CL 50161485 by josh engebretson in ue5-main branch]

(+146 more)


Experimental lists all experimental plugins touched today.

Modules shows the top engine modules ranked by impact score.

Plugins shows the top plugins ranked by impact score.

Commits highlights the most significant changes ranked by impact score.

Main Radar is experimental and generated automatically from Unreal Engine's
ue5-main branch. It may make mistakes, and I'm improving it day by day. If something looks off, please let me know — feedback helps make it better.

This project is part of my broader work at
Mundus Creatus.